Writing
Branching scenes and intimate conversations make room for attention, context, and player interpretation.
Our first title
An in-development historical visual novel about a city at the edge of change.
The story
Set in Vilnius in the early 1940s, Belle Époque follows Imie, a young university student whose daily life is gradually unsettled by a changing political world. The game looks closely at friendship, family, work, memory, and the small decisions that shape a community.
Players move through the city, meet its residents, and uncover stories through exploration and conversation. Its historical setting is approached through human-scale lives rather than easy answers.
From the world of the game
Original environment art gives each place its own atmosphere—from the city skyline to quiet spaces where daily life unfolds.



How it is made
Branching scenes and intimate conversations make room for attention, context, and player interpretation.
Original environments, character art, and music create a lived-in sense of place.
Exploration and choice invite players to take an active role in how they encounter the story.
Follow the work
Development updates and public release information will be shared here as the project progresses.